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26/09/2022
13/09/2022
What makes a Fighter ‘God Tier’? God Tier represents those Fighters that are strong enough to determine the trajectory of the Meta by themselves. These are the Fighters that are generally considered "broken", as their set of Abilities is so remarkable that they're capable of winning matches on their own, something which elevates their Teams to the very highest spots of the Meta. ExplanationTier God
What makes a Fighter ‘Z Tier’? Some of the best Fighters in the game.Fighters in this Tier not only own an Ability that exerts control over core game systems as well as multiple Teams that work with them, but very good Abilitiesthat make them incredibly difficult to deal with on many sides of the field, at any point of the Match. Explanation Explanation Explanation Explanation Explanation ExplanationTier Z
What makes a Fighter 'S Tier'? Not too drastically different from the Fighters in Z Tier, these Fighters have a few minuscule flaws that don’t let them take over the game consistently, or lack proper Tag Support which in turn compromises how well they perform. For the most part, these Fighters are consistently brought into PVP matches on upper S or Z Tier Teams. Explanation Explanation Explanation Explanation Explanation HP 2428592 Strike ATK 255505 Blast ATK 238238 Strike DEF 161249 Blast DEF 160922 Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation HP 2453210 Strike ATK 242311 Blast ATK 259267 Strike DEF 164044 Blast DEF 164682 Tier S
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What Makes a Fighter 'Tier 1'? Fighters that are listed in tier 1 are generally solid enough to be used in the Meta, although most of them aren't nearly as impactful as S tier ones. Fighters that can be good, main options on Top Teams are favored in the ranking, however alternative Fighters aren't necessarily penalized, as their placement depends on how much worse the Team gets if they're on the Core, and how good they are in general. Still, good Fighters for bad Teams are generally penalized, as having bad allies generally makes it harder for those Fighters to shine. For this reason, these types of Fighters need to have some really impactful Abilities to be on tier 1. Explanation Explanation HP 2248823 Strike ATK 215701 Blast ATK 187036 Strike DEF 154385 Blast DEF 156401 SP SSJ Goku BLU’s drawable Special Move Arts Card has become more valuable with recent updates to the game. Crisis Abilities are fairly situational, even more so for SP SSJ Goku BLU because Ultimate Fist takes a lot of set-up to actually land. He has no spot on any Teams core or bench. SP SSJ Goku BLU’s drawable Special Move Arts Card has become more valuable with recent updates to the game. Crisis Abilities are fairly situational, even more so for SP SSJ Goku BLU because Ultimate Fist takes a lot of set-up to actually land. He has no spot on any Teams core or bench. Explanation HP 2432842 Strike ATK 243618 Blast ATK 253830 Strike DEF 161236 Blast DEF 162526 Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation HP 2722405 Strike ATK 269292 Blast ATK 257154 Strike DEF 176606 Blast DEF 176289 She’s been power crept even after her balance change. Being able to Buff Son Family after 5 stars increase her Team Build options. Female Warriors have stagnated significantly and SP Pan BLU has no place on the core anymore. Son Family has many more potent Z-Ability buffs and can’t afford to keep her on the bench either. She’s been power crept even after her balance change. Being able to Buff Son Family after 5 stars increase her Team Build options. Female Warriors have stagnated significantly and SP Pan BLU has no place on the core anymore. Son Family has many more potent Z-Ability buffs and can’t afford to keep her on the bench either. Explanation HP 2381104 Strike ATK 233627 Blast ATK 213178 Strike DEF 149100 Blast DEF 147633 His dragon ball theft and Paralysis are really powerful and definitely give him a place on most Regeneration Teams, but the low odds of these effects actually being activated hurt him tactically. He has tons of potent and flexible Strike Damage Buffs, but his base Strike Attack stat is pretty average. SP Lord Slug BLU is an OK addition to the Regeneration Team and has a lot of Synergy with them if many other core Fighters are missing. However, his Blast Attack is low enough to put him at a disadvantage when forced to use those Attacks and his low average Defenses combined with his Health-relatedDamage Buffs make it a risky move to let him dip that low. At this point, he's simply only useful for his Z-Ability. His dragon ball theft and Paralysis are really powerful and definitely give him a place on most Regeneration Teams, but the low odds of these effects actually being activated hurt him tactically. He has tons of potent and flexible Strike Damage Buffs, but his base Strike Attack stat is pretty average. SP Lord Slug BLU is an OK addition to the Regeneration Team and has a lot of Synergy with them if many other core Fighters are missing. However, his Blast Attack is low enough to put him at a disadvantage when forced to use those Attacks and his low average Defenses combined with his Health-relatedDamage Buffs make it a risky move to let him dip that low. At this point, he's simply only useful for his Z-Ability. Explanation Explanation Explanation Explanation Explanation HP 2232879 Strike ATK 204704 Blast ATK 228844 Strike DEF 141090 Blast DEF 144168 He has good Blast Attack, Crisis-esque Abilities even after only one Teammate has been killed, and controls the Combat Loop effectively with his Extra Move. He’s actually quite fragile despite being able to Transform, unlike other Transforming Fighters. SP Gohan GRN's anti-Android capabilities actually serve a purpose in this Meta considering how old he is, but there are better options at this point. Even on release, he was extremely fragile. If he's used, he has to be sheltered quite a bit. He has good Blast Attack, Crisis-esque Abilities even after only one Teammate has been killed, and controls the Combat Loop effectively with his Extra Move. He’s actually quite fragile despite being able to Transform, unlike other Transforming Fighters. SP Gohan GRN's anti-Android capabilities actually serve a purpose in this Meta considering how old he is, but there are better options at this point. Even on release, he was extremely fragile. If he's used, he has to be sheltered quite a bit. Explanation Explanation HP 2359306 Strike ATK 220373 Blast ATK 224516 Strike DEF 154587 Blast DEF 155351 He’s one of the most durable Fighters in the game. He struggles to do consistent Damage before 45 timer counts, but does do extra Damage to Androids and has an obscenely powerful Ultimate Move SP Goku GRN’s lack of reduced cost for Blast Arts Cards as a Ranged Fighter, and the fact that he can struggle to do Damage early in the game holds him back a bit. He’s also exceptionally vulnerable to any Fighter in the game that can remove Attribute Upgrades. Still, he’s outrageously durable, and gets increasingly scary the longer the game goes on. His Ultimate Move has the potential to kill some Fighters in one blow He’s one of the most durable Fighters in the game. He struggles to do consistent Damage before 45 timer counts, but does do extra Damage to Androids and has an obscenely powerful Ultimate Move SP Goku GRN’s lack of reduced cost for Blast Arts Cards as a Ranged Fighter, and the fact that he can struggle to do Damage early in the game holds him back a bit. He’s also exceptionally vulnerable to any Fighter in the game that can remove Attribute Upgrades. Still, he’s outrageously durable, and gets increasingly scary the longer the game goes on. His Ultimate Move has the potential to kill some Fighters in one blow Explanation HP 2365530 Strike ATK 243759 Blast ATK 223369 Strike DEF 160214 Blast DEF 157067 While they have the Female Warrior Tag, they don’t actually buff the Tag. Sagas From The Movies are still a huge work in progress even after a few releases, and there’s absolutely no incentive to ever use them on Hybrid Saiyans over SP SSJ2 Gohan RED. While they have the Female Warrior Tag, they don’t actually buff the Tag. Sagas From The Movies are still a huge work in progress even after a few releases, and there’s absolutely no incentive to ever use them on Hybrid Saiyans over SP SSJ2 Gohan RED. Explanation Explanation HP 2372283 Strike ATK 205939 Blast ATK 202599 Strike DEF 164283 Blast DEF 161969 SP Piccolo GRN’s Team-wide Healing, high Defensive stats, and Cover Unique Ability make him a good Tank. His Damage output is very low. He's been power crept. He does no Damage, gets destroyed by many popular Fighters in the Meta, and his Z-Ability isn't great either. SP Piccolo GRN’s Team-wide Healing, high Defensive stats, and Cover Unique Ability make him a good Tank. His Damage output is very low. He's been power crept. He does no Damage, gets destroyed by many popular Fighters in the Meta, and his Z-Ability isn't great either. Explanation HP 2280454 Strike ATK 242524 Blast ATK 219421 Strike DEF 145783 Blast DEF 144644 He has a game-changing Cover Ability that can activate twice, and his Impact resistance gives him an additional 5% Defense against most Blast and Strike Attacks. He’s incredibly fragile, one dimensional, and takes too long to ramp up. For a Fighter that toyed with Super Buu in the anime, SP Ultimate Gohan GRN didn’t live up to the hype. His clunkiness, offputting Z-Ability, fragility, and one-dimensional Offensive output was a death sentence from his release, and he’s now being power crept to boot. His Z-Ability is not good enough for a bench spot, so he's landing in Tier 5. He has a game-changing Cover Ability that can activate twice, and his Impact resistance gives him an additional 5% Defense against most Blast and Strike Attacks. He’s incredibly fragile, one dimensional, and takes too long to ramp up. For a Fighter that toyed with Super Buu in the anime, SP Ultimate Gohan GRN didn’t live up to the hype. His clunkiness, offputting Z-Ability, fragility, and one-dimensional Offensive output was a death sentence from his release, and he’s now being power crept to boot. His Z-Ability is not good enough for a bench spot, so he's landing in Tier 5. Explanation HP 1782920 Strike ATK 150255 Blast ATK 121510 Strike DEF 123535 Blast DEF 125389 In a meta full of units that can kill most in one or two combos, Hercule's automatic paralysis inflicted on all enemies when he enters the battlefield (activates twice) can make all the difference. The Poison affliction doesn't hurt, either. His Main Ability also inflicts the enemy with "No Switching" for 10 timer counts, which can cause serious matchup issues for the opposing team. In a meta full of units that can kill most in one or two combos, Hercule's automatic paralysis inflicted on all enemies when he enters the battlefield (activates twice) can make all the difference. The Poison affliction doesn't hurt, either. His Main Ability also inflicts the enemy with "No Switching" for 10 timer counts, which can cause serious matchup issues for the opposing team. Explanation ExplanationTier 1
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What makes a Fighter 'Tier 2'? Tier 2 is for Fighters that aren't that impactful on their ownin the meta, or Fighters that could shine if their team wasn't mediocre. Also, if a Fighter is in this tier, it doesn't necessarily mean he's objectively bad, as the reason could also be that the meta isn't very favorable for him at a specific point in time. Explanation HP 2452712 Strike ATK 240237 Blast ATK 240977 Strike DEF 162239 Blast DEF 168198 Explanation Explanation Explanation HP 2467731 Strike ATK 244468 Blast ATK 256727 Strike DEF 152864 Blast DEF 157798 Explanation Explanation HP 2537964 Strike ATK 232965 Blast ATK 232940 Strike DEF 162069 Blast DEF 166353 Explanation Explanation Explanation Explanation HP 2444159 Strike ATK 262814 Blast ATK 242998 Strike DEF 156652 Blast DEF 154482 Explanation HP 2449593 Strike ATK 241103 Blast ATK 217639 Strike DEF 155594 Blast DEF 156827 Explanation Explanation Explanation Explanation HP 2342310 Strike ATK 241485 Blast ATK 222738 Strike DEF 148518 Blast DEF 148818 His “That Which Surpasses the Legendary Super Saiyan “ Unique Ability makes him a force to be reckoned with every time he enters the battlefield. His Ultimate Move destroys all of his Cards upon activation but becomes a nuke based on the number of Cards destroyed. He’s not going to see play on SP Fusion Zamasu PUR on the core, but he’s actually aged pretty magnificently. His lock in and high Strike Damage can take out opposing SP SSJ2 Kefla GRN extremely fast. His “That Which Surpasses the Legendary Super Saiyan “ Unique Ability makes him a force to be reckoned with every time he enters the battlefield. His Ultimate Move destroys all of his Cards upon activation but becomes a nuke based on the number of Cards destroyed. He’s not going to see play on SP Fusion Zamasu PUR on the core, but he’s actually aged pretty magnificently. His lock in and high Strike Damage can take out opposing SP SSJ2 Kefla GRN extremely fast. Explanation Explanation Explanation Explanation Explanation Explanation Explanation Explanation HP 2521468 Strike ATK 232780 Blast ATK 256213 Strike DEF 163217 Blast DEF 166716 Explanation Explanation Explanation Explanation HP 2127782 Strike ATK 225645 Blast ATK 202997 Strike DEF 149002 Blast DEF 138301 Explanation HP 2618150 Strike ATK 240206 Blast ATK 251469 Strike DEF 185048 Blast DEF 183541 Explanation Explanation Explanation Explanation HP 2478590 Strike ATK 237266 Blast ATK 234413 Strike DEF 152910 Blast DEF 153839 God Ki urgently needs a new Red, and this Rose variant just can't cut it anymore. He’s also got no chance to ever see play over SP PF Cell Revived RED on Future. God Ki urgently needs a new Red, and this Rose variant just can't cut it anymore. He’s also got no chance to ever see play over SP PF Cell Revived RED on Future. Explanation HP 2783591 Strike ATK 273500 Blast ATK 293140 Strike DEF 189907 Blast DEF 187700 Explanation Explanation Explanation Explanation HP 2502260 Strike ATK 256276 Blast ATK 224605 Strike DEF 166565 Blast DEF 170575 His double Offensive Z-Ability is optimal for Red Color Counter Teams. He’s farmable, too. Dual Offensive Z-Abilities can be hard to come by, but EX Android #17 RED provides just that for his respective Red Color Counter Team. His double Offensive Z-Ability is optimal for Red Color Counter Teams. He’s farmable, too. Dual Offensive Z-Abilities can be hard to come by, but EX Android #17 RED provides just that for his respective Red Color Counter Team. Explanation Explanation Explanation HP 2491310 Strike ATK 239701 Blast ATK 242309 Strike DEF 159406 Blast DEF 159941 Explanation Explanation HP 2203690 Strike ATK 208260 Blast ATK 235084 Strike DEF 141826 Blast DEF 143008 ExplanationTier 2
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